Game designer Ian Bogost discusses his book "Play Anything"

Jan 24, 2017

Life is boring, filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, the visionary game designer and philosopher Ian Bogost shows how we can overcome daily anxieties and transform the boring, ordinary world into a place of endless playful possibilities. Cosponsored by the UCLA Program in Experimental Critical Theory, the Department of Comparative Literature, and the Department of Information Studies.